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God of War Ragnarok initially featured a gnarly trip to Hel

 The death of iconic video game hero Kratos was sadly foretold in God of War (2018). Many expected the foreboding prophecy of this game to ring true in God of War Ragnarok  the direct sequel that continued the journey of Kratos and his son Atreus. But while threats were present in every part of this adventure developer Santa Monica Studio held back on this predicted fate.




That wasn’t always going to be the case, according to Matt Sophos narrative director of Ragnarok. Speaking to MinnMax Sophos confirmed intense deliberations at Santa Monica about whether Kratos would actually die in Ragnarok. In one early draft of the game’s narrative he did die  at the hands of Thor god of thunder.

There was the earliest, earliest draft of an outline that we had come up with Kratos died in the Thor fight at the very beginning of the game  Sophos told Minn Max of Ragnarok‘s initial draft.  He was going to die and then it wasn’ a permanent death. What was going to happen   he would get pulled out of Hel essentially by Atreus   20 years have passed. It was going to be a big time jump type thing.

According to Sophos the direction was later shifted as the team didn’t want to dampen the impact of death in the series. If Kratos were to die and then suddenly be resurrected with few consequences  the dire prophecy of the prior game would have felt throwaway. No death is better than a cheap death  and it appears Santa Monica came to this realisation early in the narrative development process.

Eric  Williams game director was like I don’t want to do that Kratos has died and come back from it too many times  Sophos explained. The hook the emotion  wasn’t really going to be there. He was absolutely right and so that’s why it didn’t last very long. The decision also had a major impact on the overall message of the game that fate is not locked in stone and that nothing is written that can’t be unwritten.

As long as you’re willing to make changes in your life then you’re not bound to fate So phos explained. When we landed on that when we know that was the story we wanted to tell. We knew that Kratos couldn’t die.

Rather than focussing on his death and the rigid nature of prophecy the team wanted an uplifting narrative  one that spoke to the power of evolving and the rewarding nature of choosing your path forward despite the consequences.

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